This text opens with the theory of 2-person zero-sum games, 2-person non-zero sum games, and n-person games, at a level between non-mathematical introductory books and technical mathematical game theory books. Includes introductory explanations of gaming and meta games. Includes numerous exercises anbd problems with solutions and over 30 illustrations. 1986 edition.... x I (1000/10001, 1/1001), y I (1/2, 1/2), v I 500. In the average reward case, once in T2 the average reward is 0, and once in F3 the average reward is 1. So ifI plays (x, 1 a x) in F1 against (y, 1 I y), he can guarantee himself (1 a x) ify alt;1 andxifyanbsp;...

Title | : | Games, Theory and Applications |

Author | : | L. C. Thomas |

Publisher | : | Courier Corporation - 2012-12-13 |

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